HOME    EXPERIENCE    ABOUT ME    CONTACT

A snapshot of my time as a Junior Designer at TwoCollaborate

About TwoCollaborate
TwoCollaborate is a boutique consultancy enables organisations to harness the skills and experience of their own people to drive meaningful and sustainable outcomes. 

Roles and responsibilities
  • Designing on-brand materials for internal purposes and external clients
  • Designing digital and print artefacts for workshops and sprints
  • Testing concepts and iterating with prototypes 
  • Consolidating user input and data to produce post-workshop reports
  • Workshop prep, set-up, co-facilitation and activation
  • Partial stakeholder management with other contractors

Design Portfolio
  • General digital and printed material including booklets, documents, reports, renders, workshop artefacts, like posters, etc.
  • LinkedIn creatives for social media outreach
  • Journey/service design maps
  • Slide deck templates
  • Re-usable video testimonial templates
  • Live illustrated visual scribes
  • Visual frameworks/models

Tools
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe After Effects
  • Adobe Premiere Pro
  • Google Slides
  • Figma


**For client confidentiality and contract reasons all work is censored and most unable to be shown**


A snapshot of client work undertaken at TwoCollaborate and the design process.



01. From prototyping to final product in a day with live visual scribing
Problem
Visual scribes capture the conversation of a live event using both visuals and text. They often take a day to complete and if done incorrectly can cause of rework.  

Process
As such, it is important to quickly understand the flow of the event, decide on a layout first – ensuring all text and illustrations can fit within space – and then add the details without needing any rework.
1) Rough sketch layout to see how texts and illustrations fit together
2) First layer – on-brand colours, elements, and capturing key points of the event
3) Adding finishing touches across text, annotations and illustrations
02. From workshop to a client proof with a service design map 
Problem
How might we take input from a workshop and turn it into a service map proof for client review?

Process
1) Preparation is the most important step in gathering the all the necessary questions to produce a service map. Giving all the right tools allows users to input without distraction or loss of information. 

2) Confirming all components and touch points of the service design map with fellow project team members to gather feedback using a lo-fi prototype.

3) Once confirmed, add the appropriate elements and finalise flow of the client service process.
1) Photo capture of the user input on the analogue set-up during a workshop
2) Quickly translating the photo capture into a low-fidelity map, testing the components and touch points before creating higher fidelity version  
3) Finalised service design map with title, legend, and links between components for review for further feedback.
03. Re-Using InDesign templates
Problem
Setting up templates for printed booklets is repetitive work. If done incorrectly, it can cause a lot of unnecessary rework.

Process
1) Re-jig a template from a previous project from the same client, saving time on setup but still remaining bespoke.

2) Confirm template layout, information and that all text can fit each page with the client before proceeding.

3) Once confirmed, only slight edits required with no major rework.


Note: the project and booklets are for public viewing
1) InDesign template from previous client project (including: bleed, grids, etc.)
2) Proposed template for a new project (same client) with the main consideration being fitting all the text and images
3) Final page sent to printer after client feedback and iterations
04. Workshop & event setup
Process
1) Translating brief into workshop artefacts with renders of participant journey for client decision-makers.

2) Workshop set up includes: printing out, on-site bump in, brief, set-up, activity co-facilitation, visual scribing, capturing user input and voices, bump out and debrief.
1) Conceptualising the participant flow during the workshop session and producing design artefacts
2) On-site event set up