The Balinese Deity
Exhibition Design
Brief
This individual university brief asked students to create an exhibition based on a chosen Powerhouse artefact
Credits
Russell Lee
Elisa Lee (university studio leader)
What I did
Research
User Testing & Prototyping
Journey Mapping
Experience/Exhibition Design
When
2023
An unexpected twist on a historic personality test to attract younger crowds to visit exhibitions
Challenge
I chose the Balinese cloth painting calendar as the foundation for my exhibition. The goal was to help users understand a specific aspect of the artifact through the exhibit.
Research
Traditionally, the Balinese cloth served as a calendar to mark events like festivals and seasonal changes. It was also used to record birthdays, attributing the characteristics of a Balinese deity to a child based on their birth date — a concept similar to star signs and birthstones.
Approach
I aimed to build on the cloth’s use as an ancient form of personality profiling — much like an early MBTI test. After all, people love learning about their own personalities and traits. I mapped out the user journey, designing a quiz that would determine their personality. An AI would then match their quiz results to the closest corresponding Balinese deity.
Outcome
Through rounds of user testing, feedback, and low-fidelity prototypes, I refined the user journey, guiding users toward a clearer end goal. Watching users experience that “wow, I get it” moment was incredibly satisfying as a designer.
What I would do differently
Next time, I would create mid-fidelity prototypes and better document the user journey and those “wow” moments. This would help capture the project’s process and outcomes — something I’d love to share with friends, family, and potential employers to showcase how meaningful good user experiences can be.
A FINAL MOCKUP of the exhibit experience. On the left, the original Balinese cloth; in the middle, the screen for the quiz and avatar creation; on the right, a digital avatar and the calendar.
INITIAL FIELD WORK: Investigating the object on its materiality, uses, form, to determine what aspect of the cloth I would develop an exhibit around. I was particularly interested in the illustrations of people and animals.
IDEA GENERATION: Reading academic articles on the cloth, I ideated a range of possible aspects to focus on for my exhibition.SKETCH: An early drawing of the abstract idea that a user would ‘walk through’ layers of the cloth as they learnt more about it through the exhibit.CONCEPTUALISING: A mood board of ideas, visual and written, of what I want my exhibit to look like.STORYBOARD: An early iteration of a user journey, particularly focusing on the personality quiz. At the end, a personalised avatar would be created for the user in the Kamasan painting style that the Balinese cloth uses.
FEEDBACK: What did I learn about my user journey storyboard before creating prototypes of my exhibit?USER TESTING with low-fidelity prototypes – Marvin completing the ‘quiz’ on the ‘screen,’How I envisoned users interact with the exhibit.